The age-old debate between PC and consoles is already over. Today's PC and console gamers enjoy a rather harmonious relationship with each other. Companies have also begun prioritizing seamless cross-platform multiplayer and progression as part of their games. But, while most games often perform the same on consoles and PCs, Diablo 4 appears to give PC gamers a slight advantage. And, no, we're not just talking about it because PC gamers usually use a mouse and a keyboard. Rather, it appears that Diablo 4 horses run faster on PCs compared to consoles.
This discrepancy seems to be rooted in the functionality of the "Spur" ability, a mechanic tied to the player's horse. On a PC, the speed of the horse varies with the distance of the mouse cursor from the player character, the farther the cursor, the faster the horse. On console versions of the game, however, this speed boost does not stack, resulting in a slower gallop.
While PC players might be relishing the increased pace, the disparity introduces an unintended challenge in the realm of crossplay. Equalizing content and gameplay between console and PC versions is crucial to maintaining a level playing field, and even a seemingly minor advantage such as mount speed can upset this balance.
Since i got downvoted so much, heres proof that pc players are faster
by u/Competitive-Trade-16 in diablo4
For those unfamiliar with the mechanic, it was not explicitly mentioned in Diablo 4, leading to the community's creation of a Public Service Announcement (PSA) on Reddit. It underlines the fact that console players are inadvertently disadvantaged, unable to enjoy the quickened pace that their PC counterparts relish, especially for a game where exploration plays such a significant role.
Coincidentally, the horses are also at the crux of a completely unrelated issue about Diablo 4, specifically its obvious and prevalent macrotransaction.
Even though the "bug" has been known for roughly as long as Diablo 4 has been out, Blizzard has yet to comment on the issue.
Until then, console players can only hope for a speedy resolution to this problem. Also, in case you're wondering, Diablo 4 doesn't support a mouse and keyboard on consoles yet.
On that note, Whoopi Goldberg's problems with the game's lack of macOS support have yet to be addressed.
Although this speed variance may seem like a minor oversight, it shines a spotlight on a potential pitfall of cross-platform gaming. To ensure a fair and enjoyable gaming experience for all, developers must strive to create a harmonious balance between the unique mechanics of different gaming platforms. Whether this involves adapting the mechanics of a controller or adjusting the gameplay to account for these discrepancies, Blizzard has a formidable task ahead. The team behind the game will want to put this as a priority, alongside the concerns about the game's lack of a loot lock and possibly looking into making changes to its seasonal system.
Still, one cannot ignore the overwhelmingly successful launch of Diablo 4. It's currently the fastest-selling game in Blizzard's history and has made over $666 million USD in revenue within a week of launching.
With Blizzard promising big things for Diablo 4, this problem should be resolved sooner rather than later.
Speaking of Blizzard, the game's developers are currently giving away a custom-built Diablo 4 gaming PC.
Hmm, well this must have been overlooked in testing. Oops! haha
Anyone notice how stuff like this always benefits PC gamers over console gamers? lol
cross-platform gaming has its issue but so long as this doesn't effect online gaming, it isn't an issue