Square Enix might not release post-launch DLC content for Final Fantasy 16

The game's producer, Naoki Yoshida, claims that Final Fantasy 16 is a "one-off game", so it's being made without post-launch content in mind.


In a rare move by Square Enix, it has confirmed that Final Fantasy 16 will not have any Downloadable Content (DLC) planned for the foreseeable future.

Square Enix continues to say all the right things about Final Fantasy 16.

DLCs and/or expansions help developers expand the game's story and content. Financially, it also extends the lifespan of a game and lets developers and publishers squeeze a couple more bucks out of gamers. It's a win-win situation if the DLC or expansion is any good. But, you don't usually see developers say outright that their plans for a game don't extend outside of its release, which is what Square Enix is saying.

Unlike FF15, which had multiple post-launch expansions and even canceled ones, FF16 looks like it's going to have a mostly self-contained story.

In an exclusive interview with Game Informer, the game's producer, Naoki Yoshida, called Final Fantasy 16 a "one-off game", saying:

We're asking players to pay the full price for this experience, annd so we want an experience that's going to equal the amount of money that players are going to be paying and we want to have satisfaction equal to what they paid or even more than that.

In the same interview, the game's director, Hiroshi Takai, echoed the same thoughts albeit he wasn't as closed off to the possibility of exploring more of the game post-launch.

According to Takai, the development team has "no idea if people are going to fall in love with Valisthea and fall in love with Clive's story and want to see more of the world and more of its characters."

Thus, the studio wants to play the waiting game first to see if it's worth making more of the game.

This represents a significant departure from the contemporary norm in the gaming industry where post-release content is standard practice, Square Enix included.

The only question now is whether or not FF16 is going to be a generational title or just a good game.

Paired with the recent news that FF16 is coming out of the box so polished that it won't need a Day One patch suggests that Square Enix is confident in its product and that it doesn't need the promise of more content to sell its more expensive versions, which, by the way, are still highly sought after at the moment.

The message is clear: Square Enix wants to deliver an engaging and fulfilling game that doesn't need DLC to bolster its value.

The only downside is that, once the gamers have completed Final Fantasy 16, it won't have additional content. But, most of the Final Fantasy entries are worth dozens if not hundreds of hours of gameplay, so this might take a while to happen. Also, this means that Square Enix is convinced of the game's depth and content at launch. This decision might result in one of the best entries in the Final Fantasy series.

Final Fantasy 16's success will be great for the entire franchise.

We'll find out more about Final Fantasy 16 when Square Enix finally gives everyone a chance to play the game on June 22.

Until then, fans can look forward to seeing more of the game at the PlayStation Showcase and the expected pre-launch demo.


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Ray Ampoloquio
Ray is a lifelong gamer with a nose for keeping up with the latest news in and out of the gaming industry. When he's not reading, writing, editing, and playing video games, he builds and repairs computers in his spare time. You can find Ray on Twitter and LinkedIn.
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