Crypto gaming consists of pumping tokens and not much else

Is crypto gaming the future or a disaster?


Blockchain technology and cryptocurrencies have been making some serious waves across different sectors, shaking up old business models and opening up fresh ways for financial transactions and value storage.

Axie Infinity

Some existing and also would-be game developers have also jumped on this blockchain bandwagon, with many games centered around cryptocurrencies and the use of Non-Fungible Tokens (NFTs) having been released. But, despite all the hype, a closer look at this trend suggests some major problems.

First off, the quality of these crypto games is terrible. It's shocking to see games with huge crypto budgets that can't deliver even a basic level of fun. Indie games, made with just a tiny slice of these budgets, are consistently beating their crypto rivals when it comes to gameplay, story, and overall gaming experience.

The heart of this problem is that crypto game developers seem to have their priorities all mixed up. Instead of focusing on creating immersive, enjoyable experiences for players, they're often more interested in pushing their own cryptocurrencies. The game ends up being just a platform for their digital token, a move that totally misses the point of gaming as a form of entertainment and artistic expression.

Secondly, the wider gaming community isn't exactly thrilled about crypto gaming. Gamers are voicing their dislike for crypto games and crypto NFTs more and more. They see the current models of crypto games, which mostly follow the Play-to-Earn (P2E) principle, as just thinly disguised money-making schemes. And honestly, they've got a point, given the flood of new game-specific tokens and the constant push to buy, trade, or hold these tokens within the gaming environment.

Gods Unchained

To date, the gaming world has thrived on two main models: the traditional, one-time purchase, and the increasingly popular free-to-play, pay-to-win approach. These models have stood the test of time, delivering both profits and player satisfaction, for the most part. They keep the focus on the game itself and the player's engagement, rather than on some unnecessary token economy.

So, throwing tokens into gaming seems like a misstep at this point in time. Unless they serve as in-game currency (which we already have without blockchain, just think of RuneScape's gold pieces), they don't really add anything to the gaming experience. Their spread seems to be more about cashing in on the crypto craze than making cool games.

That said, it's worth noting that bringing blockchain tech into gaming isn't a bad idea in itself. The potential benefits, like giving players more ownership over their digital assets and creating new revenue streams, are definitely worth exploring. The real challenge is finding a balance between using these benefits and keeping the focus on the gaming experience.

Here's the bottom line: gaming is all about the player's experience. No matter how fancy or groundbreaking the tech behind a game is, if it doesn't deliver a fun experience, it's not going to last. Right now, crypto gaming is struggling to balance between pumping tokens and delivering a great gaming experience. Unless something changes, the future doesn't look too bright.

But instead of seeing this as a knock on blockchain in gaming, developers should take it as a challenge to find better ways to use this tech in gaming that actually benefits the players and makes their gaming experience even better.


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Matt Gibbs

Matt is the founder of Xfire.com and the director of its holding company, Enoki Limited. Matt has been gaming for over 20 years and building and running websites for nearly as long. Matt operates in the background, managing the content on Xfire, server administration and website improvements. You can view Matt's LinkedIn profile and also contact him directly on Twitter.
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